Rotate

Summary


This feature rotates an object about the axis of rotation.

 

How to Run


  • Ribbon Menu > [Edit] Tab > [Translate] Group > Rotate

 

Explanation


3 Points Method

This method rotates the object along the arc path by entering center point and the start and end points of the arc.

 

  • Copy Switch : If the rotate feature is used with the Copy Switch turned on, the object is copied to the rotated location.

  • [Select Target]
    Select the target object to rotate.

  • [Generate]
    Set the rotation direction and angle of the object by drawing an arc.

Reference - https://midasuser.atlassian.net/wiki/spaces/CM/pages/1080958682 > Arc(Center Point) Part

  • [Preview Level]
    Sets the style of the Preview that shows at the rotated location.

 

 

Axis & Angle Method

This method rotates the object using the entered axis of rotation and rotation angle.

 

  • Copy Switch : If the rotate feature is used with the Copy Switch turned on, the object is copied to the rotated location.

  • [Select Target]
    Select the target object to rotate.

  • [Origin Point]
    Set the center of rotation.

  • [Axis Vector]
    Set the direction of the rotation axis. (The rotation direction is based on the Law of Clockwise Screw (Right-hand rule).)

  • [Angle]
    Enter the rotation angle.

  • [Preview Level]
    Sets the style of the Preview that shows at the rotated location.

 

 

By UCS Method

This method rotates the object by defining the User Coordinate System(UCS).

  • Copy Switch : If the rotate feature is used with the Copy Switch turned on, the object is copied to the rotated location.

  • [Select Target]
    Select the target object to rotate.

  • [Origin Point]
    Set the center of rotation

  • [Coordinate System]
    Enter the three unit vectors that define the UCS coordinate system to replace the existing GCS coordinate system.

Enter the three unit vectors that define the UCS coordinate system.

 

The GCS coordinate system on the left has unit vectors (1, 0, 0), (0, 0, 1), (0, 0, 1) for each X, Y and Z direction. To change to the UCS coordinate system on the right, set the X’, Y’, Z’ direction to unit vectors (0, -1, 0), (1, 0, 0), (0, 0, 1). Once this coordinate system change is applied, the object rotates as shown in the GIF animation on the left.

  • [Preview Level]
    Sets the style of the Preview that shows at the rotated location.

 

 

Reference Materials