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Graphics File
Graphics File
- 1 Overview of Functions
- 2 Details of Functions
- 2.1 Import Tab
- 2.1.1 Graphics model file
- 2.1.2 Classification
- 2.1.3 Origin Point
- 2.1.4 Target Point
- 2.1.5 Rotation axis
- 2.1.6 Rotation angle
- 2.1.7 Scale
- 2.1.8 Quality
- 2.1 Import Tab
Overview of Functions
This function is to import OBJ files (*.obj, *.fbx, *.3ds, *.blend, *.dae, *.ply, *.stl).
Details of Functions
Import Tab
Graphics model file
Pressing the Import button will launch the Explorer and set the path of the OBJ file to be imported.
Classification
Set the name of the object to import.
Origin Point
Set the origin of the object.
Target Point
Set the relative point where the OBJ will be placed from the Origin Point.
Rotation axis
Set the vector of the rotation axis of OBJ with the origin point.
Rotation angle
Enter the rotation angle.
Scale
Set the zoom ratio of the OBJ.
Quality
Set the quality of the OBJ. There are three levels available: Default / Smooth / Smoothest.
If you press the Add button, it is imported and displayed on the screen, and you can modify or delete it.
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