Haunch(User Section Mode)
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Summary
Create a 3D object by applying Fillet and Chamfer to the Plane object created in User Section Mode.
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How to Run
[All Mode]
Ribbon Menu > [Base] Tab > [Property] Group > User Section > Haunch
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Explanation
Fillet Feature
This function applies fillets to the vertex of the selected object.
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[Type]
Fillet : Use the Fillet feature.
Chamfer : Use the Chamfer feature.
[Fileter Radius]
Enter the length of the arc radius for the fillet.[Pick Target]
Select the location for the fillet.[Option]
Edge : Select two edges to create a fillet shape.
Vertext : Select one vertex to create a fillet shape.
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Chamfer Feature
This feature applies chamfers to the vertex of the selected object.
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[Type]
Fillet : Use the Fillet feature.
Chamfer : Use the Chamfer feature.
[Chamfer Length]
Enter the length of the chamfer to apply. The length entered for Length 1 is applied to Edge 1, and the length entered for Length 2 is applied to Edge 2.[Pick Target]
Select two consecutive edges to select the target point.[Option]
Edge : Select two edges to create a fillet shape.
Vertext : Select one vertex to create a fillet shape.
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Haunch's Modify environment
This feature allows you to edit Haunch information in the Worktree > Data tab.
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[Composition of Wotktree]
You can check Haunch's items in the Worktree > Data tab in User Section Mode.
(It is displayed in the Worktree only when Haunch is created.)[Preview]
If you hover your mouse over the Haunch item in the Worktree > Data tab, the created haunch will be labeled as a label, allowing you to easily find the location of the Haunch.[Modify]
If you right-click on the Haunch item in the Worktree > Data tab and select Modify, you will be taken to the edit screen.
Haunch Property
[Classification]
Name : Change the name of Haunch.[Object Type]
Fillet / Champer : Information on the initially created Haunch is displayed, and the Haunch Type can be changed if necessary.
[Parameter]
You can match information defined in the parameter table.
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