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Haunch(User Section Mode)

Haunch(User Section Mode)

 

Summary


  • Create a 3D object by applying Fillet and Chamfer to the Plane object created in User Section Mode.

 

How to Run


[All Mode]

  • Ribbon Menu > [Base] Tab > [Property] Group > User Section > Haunch

 

Explanation


Fillet Feature

This function applies fillets to the vertex of the selected object.

 

Maunal_Haunch (Fillet).gif
  • [Type]

    • Fillet : Use the Fillet feature.

    • Chamfer : Use the Chamfer feature.

  • [Fileter Radius]
    Enter the length of the arc radius for the fillet.

  • [Pick Target]
    Select the location for the fillet.

  • [Option]

    • Edge : Select two edges to create a fillet shape.

    • Vertext : Select one vertex to create a fillet shape.

 

Chamfer Feature

This feature applies chamfers to the vertex of the selected object.

 

Maunal_Haunch (Chamfer).gif
  • [Type]

    • Fillet : Use the Fillet feature.

    • Chamfer : Use the Chamfer feature.

  • [Chamfer Length]
    Enter the length of the chamfer to apply. The length entered for Length 1 is applied to Edge 1, and the length entered for Length 2 is applied to Edge 2.

  • [Pick Target]
    Select two consecutive edges to select the target point.

  • [Option]

    • Edge : Select two edges to create a fillet shape.

    • Vertext : Select one vertex to create a fillet shape.

 

Haunch's Modify environment

This feature allows you to edit Haunch information in the Worktree > Data tab.

 

  • [Composition of Wotktree]
    You can check Haunch's items in the Worktree > Data tab in User Section Mode.
    (It is displayed in the Worktree only when Haunch is created.)

  • [Preview]
    If you hover your mouse over the Haunch item in the Worktree > Data tab, the created haunch will be labeled as a label, allowing you to easily find the location of the Haunch.

  • [Modify]
    If you right-click on the Haunch item in the Worktree > Data tab and select Modify, you will be taken to the edit screen.


Haunch Property

  • [Classification]
    Name : Change the name of Haunch.

  • [Object Type]

    • Fillet / Champer : Information on the initially created Haunch is displayed, and the Haunch Type can be changed if necessary.

  • [Parameter]
    You can match information defined in the parameter table.

 

 

참고자료


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